hoi4 soviet union guide 2021homes for sale milam county, tx

For more guides onHearts of Iron IV, be sure to check out its game page. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. How many Hoi players can say the same? Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. I tried it with expert Ai. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. With Mobile Warfare you should keep him. @Garface KNEEL BEFORE ME! Your email address will not be published. It is only visible to you. This is so youre not totally unprepared when the Axis invaded you in 1941. 3 Award Favorite Share Introduction / Philosophy Hello everyone! Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? How do you get so much army exp so early on? Please see the. HTD may be necessary if your heavy tank enemy knows what they're doing. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Changing the templates a little bit. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. HSPG will just make you lose to tanks and aren't usually practical. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. You can find part 1 here, part 2 here and part 3 here. Transport to have bread and fish rain down onto your men.. also guns. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. New comments cannot be posted and votes cannot be cast. But generally you'll want to do guns over anything else. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. And welcome to a new Hearts of Iron 4 Dev Diary! First off is the question of motorized, mechanized, or amtracs. 150 mills and 180 civs. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. For HT conversion, I will directly convert my volunteers into heavy tanks. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You need to send in the tanks whenever you see red bubbles. Cookie Notice The reason is obviously the massive production boost in the form of stability and the 10% Construction. Then you quadrupled down and decided to waste time building nukes. Support Companies: ALWAYS engineers on your marines. Perhaps give a go on a playthrough and see how it goes. Valve Corporation. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This item has been removed from the community because it violates Steam Community & Content Guidelines. I hate to say this but it's a terrible template. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. The Workers' Dictatorship14. - Greetings comrades! douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. Engineers, logistics, maybe support AT if you have the techs. Do I need to mass upgrade my railways and build depots too? The Centre5. There is a fixed amount of Equipment that you can send to China (usually around 40k guns. For heavy tanks this is quite easy. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! AT and Field hospital supports are useless and too expensive. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Always check the Allies for licenses like for CAS or AA-guns! But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . I will look to add this information on the guide as soon as possible. Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. Thank you! Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. Additionally, you should never build level ten land forts, as the AI will not attack them. Alongside artillery, this is where your air force is particularly important. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. HOI4 Soviet Union Guide time. I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. You need to sign in or create an account to do that. It is only visible to you. All rights reserved. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. This guide is single-player oriented. Here is my post, can u please help ? 2021-08-25 16: Soviet Union Exiles: New focus branches for the return of the Whites or the Tsar: 2021-08-18 15: . If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. Arise children of the Fatherland! Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Well, thats my military tactic in a concise nutshell. But that doesn't mean medium tank Soviets isn't viable. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Then you tripled down on this and built forts and state AA, a complete waste of construction time. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. The only exception would be if a 14/6 kept infantry from piercing you. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. 556. I build almost every time to lvl 10 and always a lose! You can make dedicated anti-infantry tanks with your SPGs but you should be trying to match Germany tank for tank first and worrying about infantry later. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. So final template is 12-7-2 HT-mech-SPAA. Free trade and tank designer will help. Build civs until 1939 then build mils. Support Companies: Same as all the other tanks. So, Im playing a match as Stalin, and I have 5 million deployed men. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). Yes, this game is just brilliant, offering countess opportunities to create an alternative history. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. This item has been removed from the community because it violates Steam Community & Content Guidelines. Ive given you the order in which you should pick them for the first couple ones. Every focus Ive completed in this screenshot is needed and justified. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. Check out my other nation guides. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Uncover the secrets of Hidegpuszta in this classic survival horror, Remorse: The List. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. This is a min-maxing guide as well as a strategy guide for the Soviet Union. WWII needs a rework and an expansion on historical. Revive the Stakhanovite17. I usually use them in separate divisions, though, like you'll see in template 4.3. The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." Drop the SPGs, they're not good against other tanks. Here is some music for the destruction of the Axis. "Air Production" Focus is banned pretty much everywhere. ! HOI4 Soviet Union Guide time. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. 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GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! The individual tanks have 200 armor and 100+ piercing, and I . The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. These are meant to be cost-efficient, after all. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? Ok, lets look at the Focus Tree. Therefore, lets proceed into the guide. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. Stalin's Severed Right Hand They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. You must ensure that you have air superiority so that the Axis forces do not break through your front line. The tanks don't fight. All trademarks are property of their respective owners in the US and other countries. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. How to Unlock Papal States in Hearts Of Iron IV. Get a license for the A-32 to get a 70% bonus. Espaol - Latinoamrica (Spanish - Latin America). With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. Guns are handed it in order of tech level then in alphabetical order. With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. You have 280 factories in 1944 and are building nukes. Finally, logistics should be applied as needed. America didn't intervene. To ensure I help you, I have a couple of questions. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. How do you properly use the 4cav-1lt to train traits? This item will only be visible to you, admins, and anyone marked as a creator. Regardless, that doesn't change the strategy. This is what they should look like: Lets look at the variants you should aim for. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. Variants: Here's the real meat of this post. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. For a love of Blitzkrieg. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. You want to keep Kalinin and you absolutely dont need Khrushcev. HoI4's product manager, on the intricacies of budgeting a game development. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. Start a game as the Soviet Union. The peaceful route has been removed, so you must fight a revolutionary war to win. Sorry again for the late reply. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? Would go a long way towards fixing things. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. I deleted some and converted others to 2 width edit templates. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Hi, thank you for the comment. Fellow comrade, you have been called to action to take command of the mighty Red Army. Please see the. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. The Zinovyevite Terroist Center9. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. So, I'm playing a match as Stalin, and I have 5 million deployed men. The Soviet national focus tree can . Also I use 20 width infantry with 40 width tanks.

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